Notch, the guy who created Minecraft, made a game called Metagun. I think it was for a 24-hour coding challenge. Anyway, you play a little dude with a gun that shoots smaller little dudes with guns who shoot at you. It’s short, but it’s very weird and fun. You can play it for free online.
Thinking about it, the guy on the title screen looks a bit like ANTONIO SMITH.
Of course if it fires other rocket-launcher-launching-rocket-launchers, you can have recursive ammo and weaponry at the same time, at the mere cost of violating the laws of physics.
Technically, a rocket launcher that fires self-forging munitions fits Unity’s requirements. They already exist, so… wish granted.
Just have to go pick hers up….
Hnn. I’ve heard of recursive _ammo_, but never recursive _weaponry_…
Notch, the guy who created Minecraft, made a game called Metagun. I think it was for a 24-hour coding challenge. Anyway, you play a little dude with a gun that shoots smaller little dudes with guns who shoot at you. It’s short, but it’s very weird and fun. You can play it for free online.
Thinking about it, the guy on the title screen looks a bit like ANTONIO SMITH.
A few of them are available for use in the delightfully silly roguelike-like Enter the Gungeon.
Holy cow! How cute is Unity in the last panel?
Of course if it fires other rocket-launcher-launching-rocket-launchers, you can have recursive ammo and weaponry at the same time, at the mere cost of violating the laws of physics.
The problem is that the launched rocket launchers aren’t primed to fire.
Technically, a rocket launcher that fires self-forging munitions fits Unity’s requirements. They already exist, so… wish granted.
Just have to go pick hers up….
In a sense, a multistage rocket is a rocket that fires another rocket. Which may itself fire another rocket, and so on.