I don’t think it’s nonsense. At least some of that is Latin, and knowing both the writers and GODOT, it’s probably relevant. Unfortunately, I can’t see enough of it to make out what it says.
If I were GODOT and found out they can’t actually tell what I was broadcasting, I might be arrogant enough to describe exactly what my plan was and how to stop it. That way you get the Bond villain monologue out of the way, but in a way that your enemy can’t use it against you.
I don’t think GODOT has a plan beyond F’ing everything up and destroying St. Charlie. If that’s the case, it’s already told UNITY. It dutifully explained to the heroes what its intentions are. It’s not the Villain’s fault if the heroes don’t remember the monologue.
Isn’t the point of the Bond Monologue that you get to see the look of despair on the hero’s face, though? I always thought that that was one of the most important parts.
I think I must have forgotten GODOT even having the power to produce sound. Or anything that isn’t directly messing with the brain, which this doesn’t seem to be — it wouldn’t do any good to cover their ears in that case. (Of course, there could be a punchline to that effect coming up later this week.)
remember when he took unity to the guided tour room, and spoke to her through the little speaker? He was making her “mishear” what the tour guide was saying to say hi sown stuff. My guess is he is making them mishear background noises now (breeze blowing past, the rolling of the train, stuff like that. We’ve never been told he can’t alter the decibels they hear it as)
It was already an issue that rather than play nasty little tricks in theory GODOT ought to be able to simply blind our heroes, or distort their perceptions so radically as to render them helplessly disoriented, such that guidance from the immune Violet or from Nick-on-the-phone would be of little use (“take the right fork” is of limited use if you’re groping slowly along). Once GODOT can also distort the guidance from Violet or Nick, or drown it out, you’ve got to wonder how our heroes made it this far. Either there’s relevant limits on GODOT’s power, or we haven’t understood the game GODOT is playing, or our intrepid writers have left a plot hole – and I doubt it’s the last.
The simpler solution is that he got the IT department to install speakers outside GODOT’s chamber, under GODOT’s control. That seems like the simplest “misread this” kind of plan, and doesn’t violate any previous rules of the story.
Hmmm…you could muffle the sound by piling up a wall of synthesized brains in front of the speakers, but that would be wrong…
“But that would be wrong”? Piling a wall of the crew’s brains in front of the speakers would be wrong. Piling a wall of synthesized brains in front of the speakers would be downright ethical for this ‘verse.
“It was already an issue that rather than play nasty little tricks in theory GODOT ought to be able to simply blind our heroes, or distort their perceptions so radically as to render them helplessly disoriented”
I think it’s been established that GODOT can only alter verbal perception. That could still allow for a change in loudness while preventing GODOT from altering nonverbal sounds or blinding them. It’s also very possible that GODOT has gotten into a central sound system and is blaring something other than lorem ipsum at 140 decibels and altering it for his own amusement.
a dog, a zombie and a transvestite walk into a supercomputer, and the super computer says “AERGIHAERGNQKDFOKALSKAROARAKRLAE”
Wait, wait, I think I know the punchline to this one.
Won’t matter if no one can hear it…
I don’t think it’s nonsense. At least some of that is Latin, and knowing both the writers and GODOT, it’s probably relevant. Unfortunately, I can’t see enough of it to make out what it says.
it started as Lorem Ipsum, standard filler text… probably just the same repeating unless it stops being latin
(TUNE: “April Showers”, DeSylva & Silvers)
Nonsense has power,
If loud enough!
Must stop it now, or
It might get rough!
This “Lorem Ipsum”
Is from GODOT!
A cloud of sound so dense
It makes no sense;
Just like talk radio!
That burn was first-rate,
You must agree!
“It wasn’t that great,”
Says Unity!
Although that burn was pretty good now,
You couldn’t hear me shout …
That nonsense, full of power, drowned me out!
If I were GODOT and found out they can’t actually tell what I was broadcasting, I might be arrogant enough to describe exactly what my plan was and how to stop it. That way you get the Bond villain monologue out of the way, but in a way that your enemy can’t use it against you.
I don’t think GODOT has a plan beyond F’ing everything up and destroying St. Charlie. If that’s the case, it’s already told UNITY. It dutifully explained to the heroes what its intentions are. It’s not the Villain’s fault if the heroes don’t remember the monologue.
Also: Non-political political humor. I like it.
Isn’t the point of the Bond Monologue that you get to see the look of despair on the hero’s face, though? I always thought that that was one of the most important parts.
In _Goldfinger_ the eponymous villain not only shows off in expectation of getting Bond’s approval, he succeeds.
I think I must have forgotten GODOT even having the power to produce sound. Or anything that isn’t directly messing with the brain, which this doesn’t seem to be — it wouldn’t do any good to cover their ears in that case. (Of course, there could be a punchline to that effect coming up later this week.)
remember when he took unity to the guided tour room, and spoke to her through the little speaker? He was making her “mishear” what the tour guide was saying to say hi sown stuff. My guess is he is making them mishear background noises now (breeze blowing past, the rolling of the train, stuff like that. We’ve never been told he can’t alter the decibels they hear it as)
Well, yes, but …
It was already an issue that rather than play nasty little tricks in theory GODOT ought to be able to simply blind our heroes, or distort their perceptions so radically as to render them helplessly disoriented, such that guidance from the immune Violet or from Nick-on-the-phone would be of little use (“take the right fork” is of limited use if you’re groping slowly along). Once GODOT can also distort the guidance from Violet or Nick, or drown it out, you’ve got to wonder how our heroes made it this far. Either there’s relevant limits on GODOT’s power, or we haven’t understood the game GODOT is playing, or our intrepid writers have left a plot hole – and I doubt it’s the last.
The simpler solution is that he got the IT department to install speakers outside GODOT’s chamber, under GODOT’s control. That seems like the simplest “misread this” kind of plan, and doesn’t violate any previous rules of the story.
Hmmm…you could muffle the sound by piling up a wall of synthesized brains in front of the speakers, but that would be wrong…
“But that would be wrong”? Piling a wall of the crew’s brains in front of the speakers would be wrong. Piling a wall of synthesized brains in front of the speakers would be downright ethical for this ‘verse.
“It was already an issue that rather than play nasty little tricks in theory GODOT ought to be able to simply blind our heroes, or distort their perceptions so radically as to render them helplessly disoriented”
I think it’s been established that GODOT can only alter verbal perception. That could still allow for a change in loudness while preventing GODOT from altering nonverbal sounds or blinding them. It’s also very possible that GODOT has gotten into a central sound system and is blaring something other than lorem ipsum at 140 decibels and altering it for his own amusement.